As a Game Director on Rainbow Six Siege, you will translate a creative vision into a variety of systems and mechanics that combine to create a compelling game experience. You will provide high-level direction to your team so they can design the game features they own, while giv...
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Position description
As a Game Director on Rainbow Six Siege, you will translate a creative vision into a variety of systems and mechanics that combine to create a compelling game experience. You will provide high-level direction to your team so they can design the game features they own, while giving them the freedom to experiment and iterate.
While the design team focuses on their specialties, you will care for the big picture, overseeing the overall outcome: progression, pacing, balance and, of course, game quality. You will ensure that all design-related elements work together coherently to match the desired experience and that it is fun.
What you'll do:
- Work with creative leadership and other members of the leadership team to define the game and align visions;
- Develop your game design vision and communicate (and advocate) it across production;
- Support your game designers in feature development (e.g., gameplay mechanics, progression systems, combat systems, weapon attributes, AI behavior, 3C, etc.) and provide mentorship and constructive feedback to reach quality goals;
- Collaborate with cross-functional teams to ensure cohesion across conceptual, technical, art and narrative elements;
- Assess and discuss budgets and timelines with the producer and keep the editorial team informed of progress and milestones;
- Adapt to technical and production constraints, feedback and playtest results by adjusting your design direction as needed;
- Monitor features after live launch to improve, add or remove elements and interpret data to inform decision-making;
- Occasionally travel locally and internationally to present the game, meet external partners, visit co-development studios, etc.;
- Anticipate technological advances and keep up with market trends to evolve our production processes and define best practices to share with our studios.
Qualifications:
- Approximately 7 years of game design or other relevant experience plus 3 years of leadership;
- Experience on live competitive shooter titles;
- Deep knowledge of game engines (e.g., Unity or Unreal) and their limitations, Photoshop and the Office suite (notably Excel and PowerPoint);
- A degree in game design or equivalent;
- An innovative, empathetic, creative and collaborative mindset;
- Excellent communication, interpersonal, presentation, problem-solving, organization and mentoring skills;
- Critical thinking, curiosity, resourcefulness and high flexibility;
- Ability to review data and draw meaningful conclusions;
- Knowledge of online gaming communities and streaming platforms (e.g., Twitch);
- Broad market understanding and a strong passion for video games.
What to send:
- Your CV highlighting education, experience, skills and, when applicable, shipped games.
Additional information:
Ubisoft is a global reference in video games, with teams around the world creating original and memorable game experiences from Assassin’s Creed to Rainbow Six to Just Dance and beyond. We believe diversity of perspectives advances both players and teams. If you’re passionate about innovation and pushing entertainment boundaries, join us and help create the unknown!
We follow a hybrid work model that keeps you connected to your team and aligned with company priorities while enabling work-life balance. Note that some roles are fully on-site and not eligible for hybrid work.